unity game engine - Lighting an instantiated prefab, baked versus realtime - Stack Overflow
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Implement raytraced "dynamic lightmaps" to achieve lighting like UE5's Lumen · Issue #6033 · godotengine/godot-proposals · GitHub
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Beginning Game Development: Difference between Baked, Mixed and Real-Time Lighting | by Lem Apperson | Medium
Maybe anybody can help me. I got animated curtaind as skeletal mesh, but can't get good shadowing when baking light. Try to reduce Volumetric Lightmap, but still get odd dynamic shadows. :
The design and evolution of the UberBake light baking system
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Is it possible to use static and dynamic lighting on the same level? - Rendering - Epic Developer Community Forums
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Is it possible to use static and dynamic lighting on the same level? - Rendering - Epic Developer Community Forums
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